2D Art
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Sketches
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Project Currently in Development
Using UNITY
Concept Art
Ornament Golem - Critical Crafting
I was tasked with bringing an Ornament Golem to life for Critical Crafting. Considering a creature that's made up entirely of a random assortment of small shapes, it was a tough challenge creating not only a design that wasn't confusing, but also an appealing image to look at.
The task also involved these two goblins being tied up, that were meant to somewhat resemble the invaders from the Home Alone movie, which was a nice touch.
During the ideation process, I explored the idea of tree roots taking hold of the ornaments, making the tree the source or center of the Golem.
But it was ultimately decided that for it to be an Ornament Golem, the focus should be on them, and that they should comprise it's primary shape.
Within the ratio constraints and the pre-established "camera" position, I had figured from the start, that in order to make the shape less confusing, I would set a fireplace as a backlight - the main light source.
And a "window" right above, casting a contrasting winter blue light.
In hindsight, having a window above a fireplace doesn't make a lot of sense, but for the purposes of this illustration, it helped, so we can pretend.
Welded Mage - Critical Crafting
The task for this one, was to create a design for a fire wielding mage, that's welded shut inside their own armor. A general moodboard was provided to me.
Some quick exploration for their design. Some leaning more on classic medieval armor aspects, other more fantasy, and some more "mechanized".
Ultimately the director hand picked a couple of select bits from different versions, which led to the design in the final illustration.
Some quick exploration for their "action pose" for the final illustration.
Email: Voidomon@gmail.com


3D WORK
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